Game Mechanics
Overview
Section titled “Overview”SETTLERS uses a hexagonal territory system with various states and capture mechanics. This document explains the core elements of gameplay.
Hex States
Section titled “Hex States”Each hex in the game can be in one of the following states:
1. Unclaimed
Section titled “1. Unclaimed”- Empty hex without owner
- Available for immediate capture
2. Your Hex
Section titled “2. Your Hex”- Personally captured by you
- Part of your territory
3. Clan Member Hex
Section titled “3. Clan Member Hex”- Captured by a member of your clan
- Cannot be captured by you (only the current owner can keep it)
- Contributes to clan territory
4. Other Clan Hex
Section titled “4. Other Clan Hex”- Captured by a member of another clan
- Can be captured after cooldown period
5. Other Player Hex
Section titled “5. Other Player Hex”- Captured by a player not from your clan
- Can be captured after cooldown period
6. Cooldown TBI
Section titled “6. Cooldown ”- Recently captured hex
- Protected for 1 hour
- Capture impossible during this period
Capture Mechanics
Section titled “Capture Mechanics”Capture Process
Section titled “Capture Process”- Move to the desired hex
- Press the “Settle” button
- Wait for confirmation
Results
Section titled “Results”- You become the new owner
- Hex joins your clan’s territory (if applicable)
- 1-hour capture immunity begins
- Previous owner loses the hex
Note: You cannot capture a hex if it is already owned by another member of your clan.
Clan Dynamics
Section titled “Clan Dynamics”- Clan members cannot capture hexes from each other. If a hex is owned by a member of your clan, you cannot capture it until it is unclaimed or owned by someone outside your clan.
- Hex remains under clan control when captured by clan member
- Only individual ownership changes
- Clan territory remains intact
Cooldown System
Section titled “Cooldown System”The cooldown system protects recently captured territories:
- Duration: 1 hour after capture
- Protection: Capture impossible during cooldown
- Visibility: Timer visible to all players
- Purpose: Prevents immediate re-capture